I know the Invulnerability set has been discussed quite a bit on here, but I've got some questions, given the changes to it in Issue 3.
My main on Virtue is a DM/Inv scrapper. back when I created him, I used zerovenomx
's build for a DM/Inv scrapper. I was mostly soloing, and was quite pleased with the results.
Now, Issue 3 is out. in addition to the changes to Invulnerability, I am regularly grouping with the same folks. The two characters I team with most frequently are an Inv/SS tanker, and an Emp/Dark defender. Both are amazing players and do their jobs admirably. As a result, my health almost never drops below 50% (if it even drops at all). With the free respec coming up, I'm seriously reconsidering my build.( Collapse )( Collapse )
Since I've got an awesome tank and healer in my regular group, I'm trying to get more damage output from the character, and focus less on his tanking abilities. However, I don't want him to be a complete pushover. Is Resist Elements even worth
taking, if I'm not going to slot it? Would I be better off taking Dull Pain earlier (possibly in its place)? Also, with Resist Physical Damage, Temporary Invulnerability, and Unyielding all stacking now, when should I slot each of them, and how much should I slot each one?
Thanks in advance for any input.