Additions to City of Heroes 02/1/2005
The Winter Lord's plans have been foiled by the stalwart heroes of Paragon City. With mindless loyalty, however, his minions struck one final blow to the City of Heroes. By giving up their spark of life and giving up their solid forms, the servants of the Winter Lord allowed him to freeze over the lakes and large bodies of water throughout the city. The magical nature of this deep freeze prevents them from thawing, although mystics from MAGI are hopeful the effects will recede around the time of the Spring Equinox.
Hi all I have been lurking for some time and I finally have a question for you all.
My main toon is "Grumble Butt" on Guardian. He is a level 26 tech defender.
Now for the question. If you have say 4 slots in a power and two of the slots have level 25 damage SO in them. If you combine them and make a level 25+ damage SO with them. Did you just gimp yourself and make it basically a level 26 SO or is it still just as powerful and now you have an open slot to play with?
Also a note to any and all DEVs out there who might be "listening" I think it would be VERY nice if there was another way to get rid of debt! LOL Say something along the lines of a "bank" where you could go and use influence to get rid of debt. At even ,oh lets say, a five to one ratio (five influence to one debt), it would give us "not the best players in the world"s a chance to get rid of debt and not have to be at level 23 or 24 for months on end! :( That and it would then make influence worth so much more.
I believe that there is an expectation that when one works their butt off to get a toon to level 50 in order to open up an Epic Archetype that it will be better, more useful, than the others. I think that this is also why many are disappointed now that they have their Kheldians. In my opinion, if it were offered as a normal additional AT, not as many people would be disappointed.
However, the devs want to keep game balance so while Kheldians are versatile, they cannot be too powerful because of the ever present concern of game balance. And the reason for it being Epic is that they don't want it to become City of Kheldians, but rather to have a slower build of the new AT in Paragon City: Which fits in with the storyline as well, though I'm surprised I haven't seen any crossover storylines where the Science or Mutation AT's are interested in the Kheldians, for example.
However, I am heartened to see that there are other epic AT's in the works. Just means my choices will be greater when I do get Onyx Faechilde up to Lvl 50. :)
That's right, folks! The Council is just the beginning. Check this exclusive list for further villain group takeovers.
The Hellions are run off their turf never to be seen again. Was it the Skulls? No! Enter the mysterious Heckians. Their fire doesn't quite burn as much, and instead of pentagrams, you just get heavy metal posters in their hideouts. Expect the Heckians to come to full force when CoH: Wrath of the Fundies comes out.
The Skulls? Okay. There's still the Skulls. But in an effort to avoid a misunderstanding, they've changed their name to The Skulls... but not like... Human Skulls. Police man-hours in Kings Row plummet.
The Lost are still the Lost. Nobody cares about the homeless.
The Sky Raiders, tired of being maligned as nothing more than glorified mercenaries and pirates take superheroes and the Paragon Times to court. The settlement demands that from now on, they be referred to as The Sky Raiders... Not that there's anything wrong with that.
In a goodwill effort toward all other Italian-Americans, the Family has disbanded. All Italian men with tommyguns are now just random, unaffiliated Italian-Americans whose cultural contributions are too numerous to mention. Heroes will not be allowed to attack them.
The Nemesis Army suffered a hostile takeover from the AARP.
Hippies took back the environmental movement, expelling the Devouring Earth. Now, you have to rescue lawyers and plutocratic industrialists from nonviolent peaceniks with signs. Fortunately, a character model with tie-dye is already made, so you'll see the Hippie invasion by next issue.
So, what are the residents of Paragon City, RI doing to celebrate the Big Game? Any planned costume changes or odd demonstrations under Atlas or any such thing to support the 'home team'?
(Can you tell I don't really have a real stake in the game this year?)
About how much influence would I expect to pay for a complete second costume almost completely different from the first? Planning on doing it when my main hits L20.
My main, White Sapphire, is currently a lvl 32 Ice/Ice blaster. Once she finally hits lvl 50 I have a few options. I have an Elec/Elec blaster somewhere in the vicinity of lvl 12, but I really want her to be a villain. So I will probably reroll her when CoV comes out. Besides... I really like Ice.
So I'm thinking Ice/Ice Tank, or perhaps Ice/something else controller. So I have a couple of questions. (I tried searching the community, but the search feature sucks eggs.)
As an Ice/Ice tank, what powers do you consider MUST HAVEs, and which ones are preferably avoided?
What secondary power set would you advise for an Ice controller? I'm thinking empathy or force field, just because those seem to be the most desirable defender types, but I'm open to suggestions.
Thanks for your help!
Really, it only took a few minutes of ice skating to feel the full potential just waiting to burst free.
Played on Platinum Lake in Steel Canyon (most evenly rectangular and sizeable frozen body), Villain Hockey is an exciting new team sport for superheroes of all origins. The objective is to score points by sliding the puck (active villain) into your opponent's shore while defending your own.
Shots are set up much like volleyball, with scrappers and tankers challenging, provoking, and taunting the puck into position, and blasters spiking the puck down the ice towards the goal line. Controllers are the main defensive line, attempting to immobilize the puck before it reaches the shore.
Now I need some help here...how do defenders fit into the game? How do we keep a steady supply of pucks on the ice and, more importantly, how do we keep them alive long enough to score points?
This could be bigger than Jazzercise.
Okay so for the past few days I have been working on a story arch. Ubleman and the Council one for those that know and to keep it a mystery to those that don't.
So the Council has a soldier that is called a Galaxy. Well tonight I was soloing my way through the last few missons and something strange happened. I saw a Galaxy come "skating" across to me. Ever since I have started this arch they have always walked or ran across the screen or to me.
No I didn't get a screen shot. I wish I would have, but when it happened he came skating his little happy butt my way and then jumped up to the level above me. When I backed off to try and get one he aggroed to me and well .. I had to deal with him.
This could have been a glitch. This whole arch has had more than it's fair share. I love the one were the enemy is standing in front of you and then moves sideways to another place off the map. That was fun.. really fun.
So keep your eyes out.. I told a friend about it and both agreed it really seemed plausable that with the ice, skates would almost be natural to have. Anyone else see anything like this? Or do Galaxies skate from time to time?