I apologise in advance. This is very long. I tend to be very wordy. I also tend to do far too much research on things like character builds and read far too many strategies/guides. There is probably a 12-step for this. But, anyrate. Long post incoming. x_x
As I have posted before, I have become addicted to my current Kinetics/Psychic Blast Defender. She's very group friendly, not quite as solo friendly. She's not incapable of soloing, it's just a very slow and painful process. For now, I am willing to live with this. I realize that eventually I will be able to solo quite well (Fulcrum Shift for the win!) but I'm having enough fun grouping that I don't care much.
I spend a lot of my endurance before the fight starts. Speed Boost and Increase Density (although I have started to wait till we're going in for this because it's so short) on a full team (ID just on the Tanks and Scrappers, SB on all) drains my end bar significantly. I don't mind this much. I just need my own end recovery. Originally I had planned on holding off on stamina until after my first respec. I don't think that is an option now. I run Maneuvers and will be running Tactics when I hit 14. I'm going to need as much end recovery as I can get. The only thing this really changes is that my attack powers will continue to be neglected until I can respec my character.
Heavy Hollows grouping means I'm levelling way to fast to keep up with my enhancements. This is a Bad Thing™ that I may need to rectify by an extensive stay in the local Hospital courtesy of villains several levels higher than me. Or I need to hang out with newbies. But that's boring. :-p( Collapse )
Problems I'm seeing are that Siphon Power and Transfusion are slow on the recharge, which means if I fire them off and someone has problems or it misses, I get to wait to use them again. The groups are hideously effective, provided the players are good, so it's not like they need to be spammed, but still. Plus my pre-fight buffing sequence tends to make the actual fight go much faster.
So, now on to my plan to make it to my respec. I realize that 24 is the earliest it can be done, but if my experience with my main is any indication, I will wait until 28 for it. Here is the build I plan on using to get me to the respec.( Collapse )
Hopefully by this point I will be able to afford having all SOs in my powers. :-p Otherwise this is going to suck. It's still lacking in the self-speed department, but I can live with that. All this needs to do is get me through the Sky Raider respec trial. I think it can do that. Heck, I could continue with it as is and be pretty well off, but I like to min-max to an extent, and nothing involving Mental Blast is min-max except ignoring it's existence entirely.
Post respec, a couple of my higher level utilities lose a little bit of punch, but only for one level. And if I level during the respec trial, or shortly thereafter, it won't even be noticeable.( Collapse )
This build will lead to an eventual Perma Hasten, three to six-slotted stamina, six slotted Transference, six slotted Fulcrum Shift, six slotted Psychic Wail, and possibly dropping of accuracy and endurance reducers in the current attacks. I do plan on nabbing Stealth, and possibly adding a recred to Siphon Power. Not sure on an Ancilliary Pool yet. Power Mastery would, of course, send the Kinetics powers and the secondary effects of the Psychic powers through the roof, but Psychic Mastery makes more sense from a flavor point of view. And at that point, it's probably not going to break no matter what I do.
So, advice? Does it look good to you? Would you want to group with this defender? Too cookie cutter?