April 29th, 2005

Looking for respec advice myself...

Because I know next to nothing about proper character builds in the Dark/Dark defender area. So, uhm, help?

Originally, I'd planned on taking her up the superleap route, but group things happened and I ended up going the way of Teleport for a planned mission. After having taken Combat Jumping. Needless to say, power slots went waay off track, and I realized I couldn't get my hands anywhere near Stamina until 22 at that rate - I was shooting for 20.

Anyway. I'm trying to build a character that is good for teaming, yet can get along okay solo. I'm kind of iffy on slotting, as viability of enhancements still confuse me, and she's still in trainers.

This would be my plan for her respec as of 17 -
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  • allanb

Respec help...

Gotta love that we get a free Respec, and being the badge hog that I am, I love that we're getting a nice new anniversary one too :)
I'm still bitter my Main and Main Alt can't go back and get the Isolator badge, but all the new alts I created yesterday are going for it.

I need help with my respec, because I'm not sure what's the best thing to do.
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  • nata5

A little advice...

So far I have seen a 3 or 4 respec posts so far today. Yes we get a free respec for the one year thingy... however I would highly suggest waiting to burn it untill after Issue 4s release.

Why do I say this? Well the shear number of changes being made to powers for PvP and PvE for one. Almost every AT is getting some kind of adjustment. It would really suck to adjust your main now and then find out that you took a power or slotted something a certain way and it turn out to make your toon worthless.

Just wait.. spec out your toon and ask questions but wait till after they push the update.

Just as an example.. My main is a lvl 50 kat/regen... they have so far changed Intragration, Instant Healing, and as of yesterday Moment of Glory. So far you have to 6 slot INT and IH, I have that already but now MoG is worthless.. but so far it looks like they may change it again before the update. My second main a lvl 31 kat/invul has had invincibility changed to lessen the acc buff. Thank god I already was going to slot it 3 defbuff/3accbuff... which is out of the norm and most just 3 slot it or don't slot it.

Also scrappers, tankers, controllers, and aliens were hit in some form or fashion. If you read the fourms.. gah I know it sucks to try.. but if you read the them and see all the people upset wanting a respec for when I4 hits.. then you can guess that the devs are glad they can push one through for the one year thingy. So get the freebie and sit on it.

trying to gauge interest...

idle curiosity that may lead into a bigger idea... i'm really good at big ideas. ;)

do you have any interest in a series of books based on COH? or is the comic book satisfying enough?

looking at the popularity of series based on TV shows and games and whatnot, doesn't COH deserve a series too?

i'm sure i know a few writers/players who would love to get paid for writing about their characters, too. ;)
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  • n0man

Travel Power Debuffs

Well, I popped onto Test last night to experiment with the new travel power debuffs. They suck about as much as expected, so I spent some time trying to build a set of binds to address them, without much success. Here's what I tried, in case anyone has some additional inspirations. My test-bed was Sarstante, a 32 blaster from Virtue.

First attempt:

  • /bind 1 "powexec_toggleoff super speed$$powexec_name fire blast$$powexec_toggleon super speed"

This didn't work as the engine seems smart enough to stop you from turning the same power off and on in a single bind. You can sneak around it as follows, though:

  • /bind 1 "powexec_toggleoff super speed$$powexec_name fire blast$$powexec_name super speed"

The first call to powexec_toggleoff puts super speed into a known state (off), so that you can rely on powexec_name turning it back on again. Unfortunately, my attack was still debuffed. As far as I can tell, there seems to be some delay between when you ask a power to turn off and when it actually happens. I was unable to find a way around this. For the sake of completeness, here was my final attempt:

  • /bind 1 "powexec_toggleoff super speed$$powexec_name fire blast"

  • /bind w "+forward$$powexec_toggleon super speed"

  • /bind s "+backward$$powexec_toggleon super speed"

  • /bind a "+left$$powexec_toggleon super speed"

  • /bind d "+right$$powexec_toggleon super speed"

  • /bind lshift+space "+up$$powexec_toggleoff super speed"

The idea here was that I could queue up blaze, then joust by hitting shift-space just before I got in range, so that by the time the power went off I'd be in mid-air with the velocity, but without super-speed on. I was never able to get the timing right; either I'd jump too late and my accuracy would be debuffed, or I'd jump too early and never get into blaze-range. I suspect that the delay for super speed turning off is too long for this to be possible anyway. (funny thing: if you make +forward or whatever movement direction the second command, you get stuck moving in that direction)

Even if the binds above had worked, they felt extremely laggy and hackish. Nonetheless, if anyone has found a way to do this properly I'd love to hear from you. What kills me about all this bullshit is that you can still joust. It's slower, but sprint+run and possibly combat jump+hurdle will get you many of the same benefits (though obviously they aren't quite as good). So instead of letting people find out how to queue powers properly, they reduce all travel powers to the usefullness of flight, a badly gimped power. Imagine the alternative had they simply removed the accuracy debuff from flight: chasing each other through the air in true 3d - hero dogfighting.

Anyway, my next step is to complain in the feedback section when I cancel my subscription. Perhaps they attach more weight to it when there's money attached.

Been fun, all.


Anyone else having problems getting into the game?

I can get past the log-in and the character selection screen. Then it goes to load the map and then.. crashes. (it was fine last night) I'm hoping its some sort of server problem, and not have to re-instal everything :\
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