Justice Poz
if anyone is interested, I'm thinking about a saturday night Poz after @Liz gets her Justice League fix.
just an FYI
@thornbusch
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All Task Forces and Trials will now accept any player who has reached at least the minimum level of the Task Force or Trial to play it. Players above the maximum level of the Task Force or Trial will be auto-exemplared to the highest level of the Task Force or Trial. They will remain exemplared until they are no longer a member of the Task Force or Trial.
Fixed bug in Terra Volta Trial that made it difficult for players to target the Coolant Belts.
Like cockroach, Doug am back!
Doug decide that Doug am no evil enough. So! Doug get base in volcano with hot MAG-MA. Doug am going to build giant "laser". Doug want have frickin' sharks with frickin' lasers on head!
Oh yeah! Doug am...
( Collapse )
I dinged 32 with Mass Master over the weekend, and have finally decided to use one of the two respecs I'm sitting on. So...my plan is thus:
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Controller
Primary Powers - Ranged : Gravity Control
Secondary Powers - Support : Kinetics
01 : Transfusion acc(01) hel(3) hel(3)
01 : Lift acc(01) dam(5) dam(5)
02 : Gravity Distortion acc(02) acc(7) hlddur(7) hlddur(9)
04 : Siphon Power acc(04)
06 : Hover fltspd(06) fltspd(9) fltspd(11) fltspd(11) fltspd(13) fltspd(13)
08 : Hasten recred(08) recred(15) recred(15) recred(17) recred(17) recred(19)
10 : Siphon Speed runspd(10)
12 : Propel acc(12) dam(19) dam(21) dam(48)
14 : Swift runspd(14)
16 : Health hel(16)
18 : Gravity Distortion Field acc(18) acc(21) recred(23) recred(25) hlddur(27) hlddur(29)
20 : Stamina endrec(20) endrec(23) endrec(25) endrec(27) endrec(29) endrec(31)
22 : Speed Boost endrec(22) endrec(31) endrec(31)
24 : Assault endred(24)
26 : Tactics endred(26)
28 : Wormhole acc(28)
30 : Inertial Reduction jmp(30)
32 : Singularity recred(32) recred(33) recred(33) recred(33)
----------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
Some background: I'm respecing out of crushing field and the Jumping power pool. I'm thinking that six slotted hover, along with Siphon Speed and Inertial Reduction should get me around pretty well. One point of agony for me was dropping Increase Density. It's duration was so short that I pretty much never used it. Opinions? Is it a must have that I have been ignoring on my teams? I have my slottings up through 33 currently so you can see my initial plans for my sings. I plan on going with four Recharge Reductions and two damage...will that be enough for me to have three sings out at once?
Thanks in advance for the advice!