After a little fiddling around on hero planner and trying out some missions and hunting after respec I think I've found a build that works for my 50 fire/fire tank. With the new build I can take on several even-con mobs by myself without dying and am able to hold aggro. I can also hold aggro and keep my mates alive in a team based setting. I tried this new build out on Malta, Nemesis, COTs, and Freakshow from the Dreck mission that everyone herds. In the latter case (probably due to the type of damage they deal) I can herd a mob of four solidly, which is enough to tell me that I'll do fine in normal playing conditions (fewer mobs and actual help and support from the team).
In the new build I basically four-slotted Tough (one end redux, three damage resist), put an end redux SO in blazing aura, dropped Weave, put some slots in Health (to help reduce downtime between fights, may change this later if I find the slots work better elsewhere), dropped Burn, and changed up my main attacks a tiny bit.
The few times I did play under I5 with my old build were on the test server prior to I5 being launched. (I quit the day it was launched without even trying the finished product) I died frequently and couldn't hold aggro worth a damn on those test-runs, but I should have waited. I've found that the official I5 changes are quite different from the initial set of changes I played under on test over a month ago -- I don't think they had the tanker inherent 'gauntlet' at that time, at least I don't remember it. The damage resist inspirations are also new to me, I don't remember seeing those on test either. Apparently the tests I ran where conducted on a very early version of I5 and I really should have given the final version a chance.
I owe an apology to brennan068
and everyone else for being a retarded flaming jackass in last week's discussion about tanks. I should have tested my main out on the official version of I5 before making the claims I did and most importantly should have been nicer to the people here who tried to help in the course of the thread. ( Collapse )( Collapse )
I'm still not satisfied on the slotting as far what levels certain slots were added to Healing Flames and Consume, and will probably tinker with this some more so exemplaring won't be a problem for me. Right now though, it appears that the solution was to four-slot Tough and try the thing out on the finished I5 as opposed to basing my I5 judgements off my experiences with the first round of changes on the test server over two months ago. Sorry for being a jackass dummy...